CallbackEventHandler

Last Updated on April 20, 2025 by chase

This C# CallbackEventHandler enables the registration and dispatching of event categories and specific events across multiple submodules. Within a different submodule, you can create, register, and dispatch events within a designated category, allowing systems to receive and handle events as needed. While this implementation utilizes Unity for log output, it can be adapted for general-purpose use.

Here is an example use case:

Then in any other module, internal in this example case – we can register to this event for independent handling:

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