CDataAllocator

I haven’t written some c++ now for a good six months, I’ve been busy within Unity, c#, and python ...

CAsyncTask

This is a c++ asynchronous task object I wrote a while back that allows for executing tasks asynchronously, wi...

CallbackEventHandler

This is a C# CallbackEventHandler I wrote to allow registering event categories and events for dispatching wit...

NetGameObjectManager

The NetGameObjectManager is used for storing and generating network game objects on the client side of Chrono-...

NetworkManager

The NetworkManager is what’s responsible for handling everything related to the network packets, it̵...

CNetGameObject

The CNetGameObject is a component that allows our game objects that are associated with one of these component...