CDataAllocator I haven’t written some c++ now for a good six months, I’ve been busy within Unity, c#, and python ...
CAsyncTask This is a c++ asynchronous task object I wrote a while back that allows for executing tasks asynchronously, wi...
CallbackEventHandler This is a C# CallbackEventHandler I wrote to allow registering event categories and events for dispatching wit...
NetGameObjectManager The NetGameObjectManager is used for storing and generating network game objects on the client side of Chrono-...
NetworkManager The NetworkManager is what’s responsible for handling everything related to the network packets, it̵...
CNetGameObject The CNetGameObject is a component that allows our game objects that are associated with one of these component...