Chronicles of Vela : Master of Shadow (2025)
Writing a fantasy novel was something I’d wanted to do for a long time. Master of Shadow is the first book in the…
Writing a fantasy novel was something I’d wanted to do for a long time. Master of Shadow is the first book in the…
Directed engineering efforts on a multiplayer arena brawler published by TinyBuild, driving full‑stack development across client, server, tooling, and backend systems. Beginning as…
This is a C++/CLI implementation that bridges the CDataAllocator to be utilized within a C# codebase. The generic implementation exposes a particular node…
This utility enables listing and downloading of client and server builds from AWS S3. Listing: Uses a predefined search prefix and bucket ID…
This is the GetAroundPlayer function within an ILeaderboard module. The purpose of this function is to obtain leaderboard ranking information within a range,…
This weekend I thought I would brush up a little bit on some C++, I thought back to some of the more challenging…
This is a c++ asynchronous task object I wrote a while back that allows for executing tasks asynchronously, with a given task priority.…
This C# CallbackEventHandler enables the registration and dispatching of event categories and specific events across multiple submodules. Within a different submodule, you can…
Contributed to the development and live support of a major AAA title across client, server, and tooling systems in a massive multi‑language codebase.…
Subatomic is a networked game project revolving around the utilization of REST, NodeJs, MongoDB, UDP, Qt, Google Protobuf, Python and Unity. The project…