CLIDataAllocator
This is a C++/CLI implementation that bridges the CDataAllocator to be utilized within a C# codebase. The generic implementation exposes a particular node…
This is a C++/CLI implementation that bridges the CDataAllocator to be utilized within a C# codebase. The generic implementation exposes a particular node…
This utility enables listing and downloading of client and server builds from AWS S3. Listing: Uses a predefined search prefix and bucket ID…
This is the GetAroundPlayer function within an ILeaderboard module. The purpose of this function is to obtain leaderboard ranking information within a range,…
This weekend I thought I would brush up a little bit on some C++, I thought back to some of the more challenging…
This is a c++ asynchronous task object I wrote a while back that allows for executing tasks asynchronously, with a given task priority.…
This C# CallbackEventHandler enables the registration and dispatching of event categories and specific events across multiple submodules. Within a different submodule, you can…
Subatomic is a networked game project revolving around the utilization of REST, NodeJs, MongoDB, UDP, Qt, Google Protobuf, Python and Unity. The project…
Greetings, I’m Chase Hutchens the Network Game Engineer developing in Blunderbuss on our game Chrono-Drive. I’m going to go over a high level…
The NetGameObjectManager is used for storing and generating network game objects on the client side of Chrono-Drive. I utilize this within the CNetGameObject…
The NetworkManager is what’s responsible for handling everything related to the network packets, it’s core interface revolving around the SocketObject that implements Winsock2.…