
Hi, I’m Chase Hutchens: A full-stack engineer passionate about end-to-end system design and development. I’m driven by the excitement of creating meaningful software solutions.
My development experience spans backend, server, custom engine, and client codebases, along with tooling, debugging, testing, and leadership. This range of experience enables me to tackle complex technical challenges with precision and creativity.
Programming is not just my profession; it’s my forte and creative outlet. I love transforming concepts into interactive applications that engage and inspire users. Building software that people value motivates me to push the boundaries and explore what’s possible through code.
Backend
- Developed robust backend systems ensuring seamless data communication, scalability, and reliability for modern applications.
- Expertise with platforms: Azure, AWS, MongoDB, Redis, PlayFab, Epic Online Services, MultiPlay, Steamworks, Twitch, plus custom in‑house infrastructure.
- Maintained and improved pre‑existing backend codebases to ensure continued efficiency and adaptability.
Server
- Developed scalable server infrastructure delivering reliable performance across multiplayer experiences and backend operations.
- Applied A/B deployment strategies to minimize downtime and ensure smooth updates.
- Maintained and improved pre‑existing server codebases to meet evolving and expanding needs.
Engine
- Developed and worked in custom C, C++, and C# game engines, including large‑scale codebases.
- Hands‑on experience with modern engines such as Unity, adapting quickly to industry‑standard tools and technologies.
- Maintained and enhanced pre‑existing engine codebases to improve performance and functionality.
Client
- Developed client‑specific features spanning game systems, network interactions, and user interfaces, ensuring seamless user experiences and robust functionality.
- Incorporated client‑side anti‑cheat measures including code obfuscation, data encryption, and integration of anti‑cheat services to protect against memory tampering and code injection.
- Maintained and improved pre‑existing client codebases to enhance performance, fix bugs, and adapt features to evolving requirements.
Tools
- Developed custom tooling to optimize developer workflows, including localization pipelines and data automation to reduce repetitive tasks.
- Provisioned, maintained, and developed CI/CD build system pipelines and other Jenkins infrastructure.
- Maintained and supported pre‑existing toolchains, ensuring continued reliability in both critical and non‑critical development workflows.
Debugging
- Debugged and resolved complex issues under pressure with critical time constraints, ensuring stability and reliability in production environments.
- Conducted thorough debugging during development and extensive bug investigation, enabling efficient and effective solutions.
- Utilized local and Docker environments to isolate issues into standalone setups for targeted resolution.
- Employed profiling techniques and performance optimizations to address bottlenecks and improve system efficiency.
Testing
- Integrated testing frameworks into codebases and implemented/maintained tests to ensure module functionality.
- Improved product stability across systems through consistent test coverage and validation.
- Conducted load testing to simulate services under varying levels of demand, providing insights into production performance.
Leadership
- Led and mentored team members through complex technical challenges, ensuring smooth collaboration across client, server, and backend systems.
- Made strategic decisions on architecture, APIs, and overall code direction to guide development effectively.
- Served as the primary technical point of contact for external teams, aligning communication and expectations.
- Aligned priorities and delegated tasks to optimize workflow and execution.
