NetGameObjectManager
The NetGameObjectManager is used for storing and generating network game objects on the client side of Chrono-Drive. I utilize this within the CNetGameObject…
The NetGameObjectManager is used for storing and generating network game objects on the client side of Chrono-Drive. I utilize this within the CNetGameObject…
The NetworkManager is what’s responsible for handling everything related to the network packets, it’s core interface revolving around the SocketObject that implements Winsock2.…
The CNetGameObject is a component that allows our game objects that are associated with one of these components to send particular networked information.…
Chrono-Drive is a first person shooter set in a space station. The player is on a mission to shut down the drone invasion…
Face your fears in this 2D horror adventure. You play as a factory worker who has been summoned to work in the middle…
The Paradox Engine is a Component based engine that was in development during my Sophomore year summer. It was never put to use,…
Princess Plum’s dragon has vanished! You must venture through the role of Princess Plum in order to defeat the hordes of the Forsaken…
Luminous is a 2D frantic puzzle platformer where the player is a ball of energy escaping from the watchful eyes of evil turrets.…